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    World Intro, Character & Guild Making

    Anonymous
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    World Intro, Character & Guild Making Empty World Intro, Character & Guild Making

    Post by Guest Sat Oct 23, 2010 10:17 am

    I. World Introduction
    II. Character Making
    III. Guild Making



    I. World Introduction

    The world of Titania is a world field with diversity under the rules of duality represented by darkness and light.

    Within this world, some children are born with gifted abilites nown as magic. They are destined to become mages, these mages coming in multiple forms (warrior, elemental, shadow, healing, summoner, etc...)

    Some of the gifted decide to live a normal life within their society, others decide to travel the world. Some are mercenaries and some eventually decide to settle down in guilds.

    Guilds are coorporations regrouping mages and are officially recognised by the Council of Ancients, the 10 most powerful mages in the world. One of their kind would also be known as "Saint Mage". The Council of Ancient works in colloboration with the Goverment to keep peace and order within the world and protect it's citizens from demons and etc.


    II. Character making

    II.A Main character

    The main character made should be detailed at it's fullest with attacks and abilities on the point of being mastered or mastered only by him.

    Your character can either be a mercenary (refusing to participate in a guild), an adventurer (voyageur looking for a guild) a newbie (new to a guild - starting the rp be being accepted into a guild or accepting to be accepted by it) or already a member of a guild. Originality is encouraged: name your own attacks, play with classes (warrior type mage, elemental mage, summoner type mage, time mage, healing, drawing, cards, astral plane... the possibilities are infinite really, so take your time in creating a character).


    II.B Optional secondary character

    This RP, we'll allow you to start playing off only with two characters (aside from the 3rd optional one - see below). The secondary character should either serve as a support for the main storyline (Enemy, Council member, brother/sister/lover etc).


    II.C Optional animal character

    This has to be a critter/animal.

    It can be a guild mascot or just the character's animal of company.

    You are not allowed to pair with the animal/critter while fighting (EI.: Not two different attacks on one person, because it will be unfair, but it can merge with you to make 1 - see point 3 below).

    You can create your animal/critter in the following way:
    1. Animal cheers for you/is just a character on the side/or the guild mascot
    2. Turns into a mode of transportation (flying.. etc)
    3. Equipping: as in your animal is actually part of your armor/magical enhancement. IT CAN MERGE WITH YOU FOR BATTLE and give you new attacks or defence abilities
    4. You summon the animal to attack and you guide it (like a pokemon)


    III. Guild making

    You can either join the first guild presented to you, but if you want your character to be part of a different guild (allied or enemy), you can make one.

    Your guild can have a speciality or be diverse in its members.

    Your guild has to be detailed and has to have a Master running it. But note that your master CAN'T participate in jobs or battles between 'normal characters' because Guild Masters are waaaay to powerful. They can, however, decide to attack a guild and in this circumstance, the members try to defeat the master, but the ultimate battle should be between master-master.

    When presenting your guild for submission you need the following:

    1. Guild Name
    2. Guild Logo
    3. Guild speciality if any
    4. Master presentation
    5. Any other information you've got. Try to be detailed. The more you are detailed, the better to attract people to your guild.

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